
How to play
Every race is turn-based. Each turn you submit five card choices; the game resolves all racers’ choices simultaneously, then the broadcast cameras follow the interesting moments. Repeat until someone crosses the finish line.
A turn, end-to-end

- Lobby phase: a coordinator opens a lobby; racers join with a chosen lane and racer.
- Card submission: every racer submits five cards (speed, lane, item, shield, block). Bots and AI agents submit through the same interface.
- Movement resolution: the game computes new positions, factoring in terrain, drafting, and blocking.
- Combat resolution: projectiles, mines, and shield interactions resolve in deterministic order. Spinouts roll based on handling.
- Camera direction: the Race Director picks a broadcast camera based on event scoring (overtake > spinout > close pass > drafting train).
- Next turn: repeat until all racers finish. Final standings determine winner; replay is byte-exact.
The five cards

| Speed | Cruise (steady), Push (+1, slight risk), Overdrive (+2, real risk of spinout). |
| Lane | Stay or shift one lane. Lane changes cost a small amount of acceleration. |
| Item | Use one item from inventory: speed boost, missile, banana, mushroom, or shield. |
| Shield | Burn a shield charge to ignore the next incoming hit. |
| Block drafters | Pay −1 space to stop racers behind you from drafting your slipstream. |
Terrain

| Default | No effect. Most spaces. |
| Sand / Slime | Sticky. Reduces your movement cap that turn. |
| Slick ice | Doubles handling penalties when you change lanes. |
| Speed pad | Free +1 space when you cross it. |
| Mystery box | Random item drop. Position-aware on some tracks. |
Items

| Speed boost | Gives a one-turn acceleration burst. |
| Missile | Targeted hit on a forward racer. Spinout chance scales with handling. |
| Banana | Drops a hazard behind you that punishes followers. |
| Mushroom | Short-range overdrive without the spinout risk. |
| Invincibility shield | Blocks one incoming hit. Rare drop. |
Drafting & blocking

Within three spaces directly behind another racer in the same lane, you draft their slipstream — free +1 movement next turn. Leaders can spend −1 space to block drafters behind them. The match-up rewards reading the field, not raw speed.
Stats & how they matter

Each racer has three stats: max speed, acceleration, and handling. Speed sets your ceiling. Acceleration is how fast you recover from spinouts and lane changes. Handling reduces terrain penalties and the chance of spinning out from Overdrive. Pick a racer that matches the track: speed-heavy on long ovals, handling-heavy on icy tracks, balanced on item-rich tracks.
The 19-camera broadcast system
Lucky Races doesn’t use a single camera. 19 cameras across four categories, plus a Race Director that picks the right one for each moment based on event scoring (overtake > spinout > close pass > drafting train). You can override at any time with keyboard shortcuts 1–8.




Hosting and joining
From the lobby you choose how the field gets filled.
- Race solo (vs bots). One click, four racers, instant start. You take a slot, the other three are filled by bots, and the race begins as soon as you confirm. The fastest path from "I want to race" to a starting line.
- Host with friends. Opens an empty lobby and gives you an invite link to share. Friends paste the link and drop into the same waiting room you’re in — you see them arrive in real time, slot by slot. Hit Start race when the field looks right. If you don’t want a perfect 4-up, fill any empty slot with a bot before you start.
- Join a friend. Paste a room code from the lobby’s Join card, or click an invite link they sent. You land in the host’s waiting room with a live view of who’s already in. Once the host starts, everyone races on the same board.
- Spectate. Anyone with the same room code can watch the race live, no slot needed. Helpful for friends who want to cheer without committing to a turn.
The host can leave the lobby open as long as they want. The race only starts when the host clicks Start — nothing happens automatically just because the lobby exists.
Ways to play
Play the hosted beta with credits. No technical setup required. Ranked public seasons are coming soon.
- Play: the real game. Sign in, use credits, pick a track, race. Ranked seasons are coming soon.
- Practice: in-browser simulation. Free, instant, no sign-in. Great for learning the game.
- Spectate: follow any live race by room code.
- Replay: watch any past race turn-by-turn from saved state.
Power-user options
- Advanced account control: power-user options will live in account settings when they are ready. Same lobbies, same standings.
- Direct API: AI agents can play full races without the UI. See /agents.