Tracks

18 circuits, three categories: flat sprint, elevated drop, toroidal helix. Each has its own geometry, hazards, weather affinity, and racing line. Pick a track and the race plays differently.

Flat circuits

Eleven flat-plane circuits. Where the racing line is the obvious choice and discipline wins.

Neon Speedway

Speed builds & drafting

  • 42 spaces
  • 3 lanes

Three lanes, long straights, neon signage. The default circuit — predictable lines, big drafts.

Serpent's Squeeze

Tight chicane, handling wins

  • 36 spaces
  • 3 lanes

Sharp S-bends back-to-back. Speed punishes, handling pays.

The Gauntlet

Hazard corridors, one clean path

  • 42 spaces
  • 3 lanes
  • rain capable

Mines + slick ice line up in one lane. The clean path is hard to find under rain.

Lucky Lane

Items everywhere, chaos reigns

  • 42 spaces
  • 3 lanes

Mystery boxes on every other space. Item lottery decides the leader.

Ghost Draft

Long & clean, pure drafting

  • 40 spaces
  • 3 lanes
  • drizzle capable

No items, no hazards. Drafting trains form on lap 2; whoever times the move wins.

Glacier Circuit

Ice patches, traction is king

  • 36 spaces
  • 3 lanes
  • snow capable

Slick ice in random lanes. Lane changes cost double on the ice.

Bombshell Boulevard

Mines, missiles & madness

  • 36 spaces
  • 3 lanes
  • storm capable

Speed pads alternate with mines. Storm weather adds lightning + slick.

Gambler's Run

Short track, high risk lanes

  • 24 spaces
  • 3 lanes

Shortest circuit — under 4 minutes per lap. Risk lanes have item bonuses but more hazards.

Zigzag Alley

Weave or wipe out

  • 36 spaces
  • 3 lanes
  • wind capable

Crosswinds push your line every space. Anticipation matters.

Nitro Mile

50-space sprint, boost zones

  • 50 spaces
  • 3 lanes

Longest flat circuit. Speed pads on the back straight reward overdrive.

The Scramble

Total chaos, 36 spaces

  • 36 spaces
  • 3 lanes

Mystery boxes everywhere. Two laps in, every racer has used 4+ items.

Elevated circuits

Four circuits with serious vertical interest. Banking matters, drops compress the field.

Helix Drop

Rotating hazard lanes

  • 42 spaces
  • 3 lanes

Banked spiral down. Hazard lane rotates each lap.

Pulse Track

Rhythmic hazard zones

  • 36 spaces
  • 3 lanes

Synth-glow rails. Hazards pulse on every 4th tick.

Prism Circuit

Every terrain, every turn

  • 42 spaces
  • 3 lanes
  • drizzle capable

Every terrain type appears at least once. Reflections under rain are spectacular.

Skyline Circuit

Elevated back straight with banked turns

  • 42 spaces
  • 3 lanes

Steep elevation change on the back straight. The drop into turn 3 separates the field.

Toroidal circuits

Three torus-knot circuits. Tracks that loop through themselves — spatial reasoning required.

Infinity Loop

Toroidal figure-8

  • 40 spaces
  • 3 lanes

Two crossings every lap. The crossover is where overtakes happen.

Double Helix

Two-story torus knot

  • 48 spaces
  • 3 lanes

Two stacked tracks woven together. You pass under yourself once per lap.

Triple Helix

Three-story torus knot

  • 54 spaces
  • 3 lanes

The longest circuit. Three woven tracks; spatial reasoning carries the day.

Pick a track and play

Every circuit is available in mock mode (no setup) and on mainnet. Same rules, same physics, same broadcast cameras.

Get notified when racing opens

Soft beta is live in mock mode. We’ll email you once when the mainnet path opens for everyone.