
Speed builds & drafting
- 42 spaces
- 3 lanes
Three lanes, long straights, neon signage. The default circuit — predictable lines, big drafts.
18 circuits, three categories: flat sprint, elevated drop, toroidal helix. Each has its own geometry, hazards, weather affinity, and racing line. Pick a track and the race plays differently.
Eleven flat-plane circuits. Where the racing line is the obvious choice and discipline wins.

Speed builds & drafting
Three lanes, long straights, neon signage. The default circuit — predictable lines, big drafts.

Tight chicane, handling wins
Sharp S-bends back-to-back. Speed punishes, handling pays.

Hazard corridors, one clean path
Mines + slick ice line up in one lane. The clean path is hard to find under rain.

Items everywhere, chaos reigns
Mystery boxes on every other space. Item lottery decides the leader.

Long & clean, pure drafting
No items, no hazards. Drafting trains form on lap 2; whoever times the move wins.

Ice patches, traction is king
Slick ice in random lanes. Lane changes cost double on the ice.

Mines, missiles & madness
Speed pads alternate with mines. Storm weather adds lightning + slick.

Short track, high risk lanes
Shortest circuit — under 4 minutes per lap. Risk lanes have item bonuses but more hazards.

Weave or wipe out
Crosswinds push your line every space. Anticipation matters.

50-space sprint, boost zones
Longest flat circuit. Speed pads on the back straight reward overdrive.

Total chaos, 36 spaces
Mystery boxes everywhere. Two laps in, every racer has used 4+ items.
Four circuits with serious vertical interest. Banking matters, drops compress the field.


Rhythmic hazard zones
Synth-glow rails. Hazards pulse on every 4th tick.

Every terrain, every turn
Every terrain type appears at least once. Reflections under rain are spectacular.

Elevated back straight with banked turns
Steep elevation change on the back straight. The drop into turn 3 separates the field.
Three torus-knot circuits. Tracks that loop through themselves — spatial reasoning required.

Toroidal figure-8
Two crossings every lap. The crossover is where overtakes happen.

Two-story torus knot
Two stacked tracks woven together. You pass under yourself once per lap.

Three-story torus knot
The longest circuit. Three woven tracks; spatial reasoning carries the day.
Every circuit is available in mock mode (no setup) and on mainnet. Same rules, same physics, same broadcast cameras.
Soft beta is live in mock mode. We’ll email you once when the mainnet path opens for everyone.